Archive for Roam

Guerilla Warfare

Posted in Chronicle with tags , , , , , , on July 18, 2012 by Baa

We entered the hostile system and immediately launched a directional scan looking for other ships.

“Probe on scan. Possibly at the station.”

“Let’s get to the station. Engage warp.”

As entered warp an alarm tripped.

“Cyno field active. Its in the direction of the station.”

“Prepare for combat as soon as we exit warp.”

The game was afoot. Something would be jumping to the cyno beacon. It was our job to destroy it before it could happen.

If anyone has been looking at my recent kills you’ll see that this is pretty indicative of the success I’ve been having lately. On the face of it they’re pretty cheap kills. The victim can’t get away. I justify it based on the guerilla warfare that we are currently fighting and my self appointed role of disrupting the enemy supply lines.

The kills are easy, three volleys and down they go. The aim of course is to get the cyno down before its used. Not always possible, but a worthwhile aim. Once you’ve popped one cyno ship it starts to get a little more difficult. The next one has an escort, usually an autocannon armed hurricane or similar. Still, if they are willing to escort it, they must really want to move something. The task then is a bit harder; warp in, kill the cyno, burn or warp away without dying. It only gets problematic if they start undocking interdictors.

My current weapon of choice for this is a rail-fitted Taranis. It allows me to do a decent amount of DPS whilst aligning out so that once the ship has popped I can either engage the MWD or warp out.

The purpose of this is to interrupt enemy logistics and force them to have to bring people to deal with the threat I, and my corp mates, pose. Getting killed is a possibility, but something to be avoided if possible. It’s no good getting an extra kill if it means losing a ship and thus having to re-ship. It would give them time to get their ships moved.

The result is smack talk in local. I’ve lost count of the number of times I’ve been called names in the past few weeks. The insults vary; I’m not a real PVPer, I’m a coward who runs away, etc. These pseudo tears are good. They show that I’m having the effect I want. PVP in EVE is not just about destroying ships. That’s only a small part of it.

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Attrition

Posted in Chronicle with tags , , , , , on July 22, 2011 by Baa

As I said we’ve not been doing too many roams lately. I’ve not really been on enough to take out a roam of my own. Last night though I logged on and a frigate roam was being put together. It was late but I fancied a bit of pew so joined up.

The fleet comprised a couple off Corp noobs and a number of bitter old vets. The vets all jumped into Dramiels, my first outing in one, the noobs in an Executioner and a Stiletto. We formed up in UMI and set destination for VFK.

The first jumps were uneventful. We managed to snag a Claw, a Vexor and pod, and a noobship and pod, before arriving at VFK. Our FC jumped in.

“Lots of bubbles here. Jump in and burn out of the bubbles. I’ll check the out gate.”

“245 in system. I have 40 or so on scan. Decent looking fleet.”

“I hope they aren’t on the gate.”

“I’m dead”

Out of practice, our FC had warped to a bubbled gate at zero with a 50 man gate camp on it. His Dramiel was fast but really didn’t stand a chance. On to the next FC.

We headed for a different out gate. Ignored the two frigates on the gate, burnt through the bubble, jumped out and got off the gate quick. Nothing followed so we continued onward through Test space.

We’d spent a bit of time in systems trying to hunt down ratters with no luck at all when I managed to snag a cov ops on a gate. I had him pointed but without a scram I couldn’t stop it getting to the gate and jumping through. The rest of the gang arrived on the gate with me just afterwards.

“New neut in local. Phobos on scan”

“He’s at the ingate”

Now I don’t know about you, but it solo-phobos in 0.0 just has to be a trap.

“It’s got to be a trap”

“Stilleto, warp to the gate and see what happens.”

Our ‘ceptor pilot warped of. Most of the rest of the gang followed.

“He jumped”

“Jump in”

I started to warp to the gate

“Oops. Large gang here. Bubble up”

“Burn back to the gate and jump out”

I arrived on the gate and started to burn upwards.

“Damn. Webbed, not going to make it.”. Another Dramiel down.

The rest of the fleet got through and, with the other fleet aggressed on the gate, we continued onwards. A few jumps later the scout reported.

“Have that gang on scan again, they must have used a jump bridge. Jump through and burn off the gate”

We jumped. Sadly our Executioner pilot was slow to jump, and slow to align.

“Bubbled, and pointed”. Another one down.

At this point we started burning back home. Three jumps out the FC decided to take a little detour to H-PA to see if we could catch a mission runner on a gate. We sat waiting when one of our fleet members reported that his alt had an Armageddon aggressed in D-8, three jumps away. He jumped out and said two more on gate in 92-. We headed to 92-. If we could keep under their guns and burn off if neuted it could be interesting. We headed off to engage the three battleships with our small interceptor gang.

We landed on the gate. The ‘geddons started to scramble the FC and we engaged them. We quickly got it down to half shields when a Tempest appeared on the field, launched Warriors, and started to web his Dramiel. I started locking the Warriors, as they were the biggest threat, and continued to pour shells into the target.

“Burn off, I’m going down”, from the FC. Pop went another Dramiel.

I pulled my drones and burnt off quickly. The Dramiel makes that so so easy, in no time I was 150km away.

We licked our wounds and burned back home. A fun roam, if not that successful. I’m not sure about the Dramiel. I might jump into an Ares next time, the extra warp speed and probe launcher would probably have got us a few more ratters.

A Challenge

Posted in Corporate with tags , , , , on July 17, 2011 by Baa

So we’ve got a bunch of new pilots in the corp, some of them not just new to the corp but new to 0.0 and EVE itself. The challenge is how to get them up to speed so that they are able to contribute to our 0.0 PVP without feeling completely useless. The topic has already proven to be a difficult one with conflict between some of the ‘bitter old vets’ and the new pilots. The end result is that some have left, or been forced out.

As one of the bitter old 0.0 vets, who’d would have thought I’d be saying that a couple of years ago, I’ve been called on to help. The idea is that to get them used to fleet operations, and losing ships, that we will have a bunch of frigate roams. T2, or faction, if you can fly them but T1 if you can’t. It might not look that dangerous but a bunch of T1 frigates can make a mess. Where I come in is being asked to FC some of these fleets. Hmmm … not so sure about that. I quite like being the silent inty pilot that gets tackle but doesn’t have any responsibility.

Anyone have any tips?

Flying Interceptors

Posted in Character with tags , , , , , , on January 24, 2011 by Baa

Anyone that has looked at my killboard stats will notice that I spend the majority of my PVP time flying around in Interceptors. More specifically fleet, rather than combat interceptors, which with my current skills means an Ares.

I’ve mentioned the past that you need to learn how to fly each new ship, or fit, so I thought I’d take some time to explain on how I fly the Ares. It may help others starting to fly this type of Interceptor, or people might be able to point out something I could improve on.

The first thing is to define the role you are taking in the fleet. For me this depends on whether we are on a roam, or its a fleet action. On a roam I’m scout, with my job being to find enemy fleets or lock down unsuspecting Carebears. In fleet actions I’m tackle. All that needs to be done is pin down an enemy ship and stop it escaping.

When looking to fit these ships the first thing I look at is tackle, so that’s sensor resolution and a long point. The second thing is survival. You can’t really fit a decent tank on a fleet Interceptor, so survival is all about traversal. You need to be able to sustain a high speed orbit outside neutralizer range. DPS isn’t going to count for much, unless you snag an industrial, so this should be the last thing you look at when fitting.

The main difference I have between my fits is that the roaming setup has a core probe launcher and the fleet setup has smaller guns so that I can fit a small neutralizer.

To illustrate the use of the ship I’m going to recount a couple of actions from the last few days. I used the knowledge I’d built up from flying these ships to reasonable success.

The first action was a roam. We’ve been involved with battles for space for a while as an alliance, but one of the corp FCs wanted to take out a corp frigate roam as a change and to see what we could find. A route was planned, a start time posted, and we assembled at 22:00 to set off.

I was in the fast Ares with the probe launcher and 19.45 AU/s warp speed so was designated scout for the evening. We jumped along the route scanning systems as well went. Most had one or two reds in, but we didn’t have any luck in getting them tackled. Either they were really watching local, or were bot driven and warped on ‘seeing’ a red in local.

That was until we got the AGCP-I. I jumped in ahead, acceleration to lose my cloak, popped out a core probe, and starting scanning. There were 13 others in local and a collection of carriers and other high value ships on D-scan. The probe came back showing two Angel Sanctums and two Angel Havens in system. All within D-scan range.

I aligned for the first and narrowed down the D-scan. Nothing. The same for the second Sanctum and the first Haven. The final Haven showed a Nidhoggur and Noctis on scan. Time to warp in. I warned the rest of the gang, who were just coming into the previous system, what I was warping to and the FC told them to get on the gate.

I landed.

Both ships were still there, in fact neither of them looked to be aligning out. I locked both and pointed the carrier.

“Nidhoggur tackled. Get in here and tackle the Noctis”.

Local climbed as the gang jumped in and warped towards me. In the meantime I was burning out to a 25km orbit from the carrier, the warp in point had landed me within smart bomb range. I switched overview tabs to one that only showed drones. Neither the carrier nor the Noctis were going to shoot me, so traversal speed wasn’t that important, the real danger was going to be drones.

The Noctis managed to warp out just before the gang started to arrive. The carrier pilot must have woken up, as a flight of ten Berserker I’s had been launched and, from the yellow flashing boxes, sent after me.

I started targetting the drones and watching their distance. As they got close I blipped the MWD for a single cycle. That forced the drones to engage their own MWD to catch up, but then overshoot as my speed dropped. Repeating this I limited the damage taken to less than 30% of shield, and we managed to chew our way through half the drones before they returned to the carrier.

Our bombers had been pounding the carrier with torpedos the whole time and now the rest of the of the fleet added our DPS. The carrier was shield tanked, we could see the shimmer of an Invul field, but we were slowly but surely eating into it.

A call had gone out via our corp and alliance channels advertising the tackled carrier and calling for support. It was on its way but would take a little while to get to us. The carrier pilot had posted for help in local but, so far, no help had arrived.

Fighters were launched and sent them after me. They suffered from the same problem as the Berserkers though, too slow to keep up reliably, and blipping the MWD stopped them being able to deliver any damage. We began to eat our way through them. It was a surprise that we didn’t see any light drones, Warrior IIs would have caused us a bit more of a problem, we assumed that the carrier was a fail fit and didn’t have any onboard.

The fighters changed target and snagged once of our bombers that was concentrating on the carrier. Not a surprise, it takes losing a ship or two to recognise the danger.

The rate of damage slowed, but we managed to get through the shield tank. What’s this, armour tanked as well? It looked like it. This was going to take a while. Our reinforcements, in the form of a couple of Canes began to arrive. The carrier started to drop quicker. As it got to half armour a rescue fleet entered grid.

We took out a Jaguar. I was then jammed a by a Rook and lost my point. I also started to take damage so warped out and back. As I dropped back onto grid a Lockbreaker bomb went off and the carrier warped out. We tackled a couple more ships and took them down but our main quarry had escaped.

I looked back on my role in the engagement and couldn’t think of anything I could have done different. I did wonder about whether I should have stayed when the Rook had me pointed, but it was the Lockbreaker, rather than the Rook that had freed the carrier.

Later in the roam we were operating with a couple of scouts as we went through the familar ground of Insmother, I peeled off to take an alternative route for a couple of jumps. Jumping through I ran through my usual routine. As I was scanning a Rapier appeared on grid. I burned for him and locked him up. He aggressed, probably thinking that an Ares would be an easier kill. I got a point, settled into a wide orbit with high traversal, and called in the rest of the gang. I did get deep into armour, but the Rapier went down. The lesson for the pilot had to be “don’t engage a single Interceptor on a gate unless you know the next system is clear.”.

The second action was a couple of days later. We were trying to engage a few separate red fleets, but were stopped by lag in one case, and them running away in others. One of the gangs was reported to be heading through towards our Empire border system so we gave chase. I was running in fleet mode so had smaller guns and a neut fitted.

My extra speed meant that I was catching their fleet and ran across them on the BND gate in IOO. They seemed to be waiting so I warped to a tactical spot above the gate and aligned parallel to it. They seemed to be burning off to optimals but waiting to see what they could catch. Another of our Interceptors jumped in but instead of warping safe, it tried to burn away. A red Lachesis got a point and they burned after the Interceptor. It wriggling like a fish on a hook, but couldn’t get away, and eventually died. In the meantime the rest of our fleet had arrived on the other side of the gate. I warped down to the wreck and got a point on a Tengu.

I tried to settle into my usual orbit, but I was soon scrambled and lost my speed. Our fleet jumped and warped to me and, just as I was thinking I would explode, our logistics restored my shield to full. All but the Tengu warped off the field and it melted.

In this engagement I waited for my moment and grabbed the highest value ship. If I’d tried to tackle straight away I would have died before the fleet could have arrived and the enemy would have probably left at that point having got a bonus kill.

If anyone has any tips on frigate flying that I’ve not covered, please post them. I’m always looking to learn and improve.

Overconfidence

Posted in Chronicle with tags , , , , , , , , , on December 15, 2010 by Baa

“Carrier undocking.”

We watched the huge ship leave the station, lumbering into space. I orbited it, as it edged outside the stations shields, waiting for the interference from the station to drop off enough to be able to target it.

I checked the ID on the pilot and was surprised to see it was the same one that had just docked. He knew our fleet was out here, why was he taking the risk?

I’ve been doing pretty well PVP wise this month, already more kills than any other month, and thought I’d hop on for an hour or so before I went to bed and see what was going on. There was a PVP fleet in 995 camping the station so I jumped into my trusty Ares, well not the same one as before they have a habit of getting blown up, and headed off to join the fleet. I figured that with the core probe launcher I could scan the adjacent systems for ratters in expensive ships and possibly add to the kill total that way.

I burned from Airaken and got there without any incident. I moved through a couple of systems containing ratters as I went but they were hold up in POS leaving the few remaining Angel Cartel to circle the wrecks in the Sanctums they were trying to defend. I soon got to the fleet and sat on a bubble.

They’d had some success already; A Chimera stuck in a radar site. Somehow it had managed to get trapped against some of the objects and was unable to escape when the fleet entered the system. A Myrmidon and Raven stuck in the bubbles the fleet had set up, and a Malediction that thought it could escape when undocking. There were still a few reds in the system, so we thought we’d wait to see if anything else showed up.

I’d been there a while hopping into adjacent systems scanning when comms reported a carrier undocking. He must have known that the fleet was there  so this was a deliberate move. I burned back into system and warped to the station. Comms was busy…

“Point on the carrier.”

“See if you can get a bump.”

“How far is he off the station.”

“Still, well within the docking radius.”

“That was a good bump. He’s picked up a little speed.”

One our our pilots was hurling their Drake at the carrier trying to push it far enough from the station so that it would have to re-approach to be able to dock.

“Drones are out. He’s aggressing the Heretic.”

“Reps on the Heretic. Keep him alive.”

I entered an orbit and engaged my warp disruptor. It was probably superflous given the number of other ships in the fleet, but you can’t have too many points. Our Scimitar pilots repped the Interdictor that was targetted and the carrier pilot pulled in his drones.

“Only a couple more k and he’ll be out of docking range.”

We waited, watching the carrier inch away from the station.

“Has to be close now.”

“He’s docked.”. The disappointment laden voice of the FC announced.

The fleet had been sitting in the system for a while now and some of the members were wanting to move on.

“He’s chatting in local.”

Sure enough the carrier pilot was commenting in local. Saying how he had enjoyed teasing us and that the longer he kept us here without a kill the better. Messages were posted back suggesting that maybe, as such a good pilot, he might like to try again. This went on for a while, in the meantime the pilot that had been bumping the carrier worked his way to a spot under the station.

“This spot should allow us a good bump. I’ll drop a can.”

He jettisoned a can containing a single heavy missle.

“If he comes out again warp to this spot and line up from here.”

“Nidhoggur undocked”

The pilot had decided to take the bait. He’d survived the time before so didn’t see any problem in trying us again.

“Wait for him to be lockable.”.

We waited. Trying to lock the carrier. My target lock stopped reporting him as invulnerable.

“Lockable”

“Bump him. Unload your DPS.”

I set into a tight orbit of around 10k, applied my disruptor and starting shooting Caldari Antimatter changes. This was a closer orbit than I’d usually fly, fearful of a scram, but I figured that wasn’t going to be an option. I’d have gone closer but carriers tend to fit smart bombs and I wasn’t brave enough to chance it.

“He’s aggressed. Smart bombing.”

I’d been wise to stay at distance as I saw most of the fleets drones disappear.

Drake, upon Drake, warped to the start spot to try and bump the carrier away from the dock. Some of the bumps were more successful than others, but it was soon moving at a reasonable speed.

“Pretty sure he can’t re-dock now.”

We continued shooting, the shields began to bleed off.

“Neutralised”.

The shields fell quicker. The carrier started to turn.

“He’s turning. Web him. Stop him getting back.”

We started to eat into armour. The carrier pilot, knowing that the game was probably up started typing things into local about how he had another carrier in the station and that it would only take him or day or two to replace it.  Tears perhaps?

With the armour gone the structure was next. It was obvious that he had an active damage control, so the neutralizers weren’t completely removing his cap. Slowly but surely it too disappeared until the last volley of missiles caused it to explode.

Sadly we didn’t managed to bubble to pod and he warped off. Still if ever there was a lesson against overconfidence this was it. He’d been close to being out of dock range the first time. We were much more organised the second time and once he aggressed it was over. By the time his timer ran down he was outside the docking radius. Nice kill though. We’ll have to go back.

Covert Operations

Posted in Chronicle with tags , , , , , , , , on December 13, 2010 by Baa

“Jump bridge opening in 10 … 9 … 8 … 7 …”, the commander’s voice calmly counted down, “4 … 3 … 2 … 1. Jump, jump, jump”

I steered towards the bridge entrance and appeared in a new system. The navicomp confirmed our new location as Messoya.

“Primary is the Huginn Vanessa Sly.”

I swung the ship into operation, locked the target and unleashed a volley of torpedos…

Friday had come around again. No work the next day so I decided I’d just hop on and see if there was anything going on around our space. Luck would have it have one of our FCs was calling for a Black Ops gang. This wasn’t something that I’d done before but sounded fun. I had a torp fitted Nemesis in my hanger, time to make use of it.

Our targets were a set of pirates that had been preying on our ships taking the low-sec route down to LXQ2-T. They usually sat on the gate in one of two systems and picked off solo travellers. Attempts to catch them with conventional fleets had proved difficult. The had scouts out and, as soon as they saw a fleet approaching, they melted away only to come back for the next solo ship. The plan was to drop a bait ship in with a cynosaural generator and, once engaged, our fleet of stealth bombers would bridge through and engage.

Our FC jumped into the target system in an Arazu and burned off the gate. The reds locked and engaged him. He lit the cyno and we all jumped through.

“Target the Huginn. Primary is the Huginn. Secondary is lilpday in the Drake.”.

I locked the Huginn and sent a volley of torpedos towards it. Another volley was launched just before first hit. They would keep sailing off into space as the Huginn was no more.

I switched target to the Drake. This took a few more volleys, but again exploded into space. The rest of the pirate fleet was bugging out. We’d been in self preservation mode, stealth bombers don’t survive long when targetted, so no one had a point on anything else. Our Arazu had gone down near the start of the combat. We’d killed two ships to one, but ISK wise it was fairly even.

The stealth bomber fleet cloaked up and made our way back to our rendevous point. We then cast around in alliance for anyone that could fly a bait ship with a better chance of survival. A pilot in Drake volunteered, as did another Arazu pilot. We sent both into the low-sec pipe to try and get someone aggressed.

The Drake pilot, with another Drake, jumped through the Messoya and proceeded to toy with the pirates around the station undock. They kept undocking, locking up, taking a few volleys and then re-docking. A variety of ships were used, mostly the ones from the earlier gang. We waited on tenterhooks, hoping for them to aggress so that we could jump in.

Meanwhile the Arazu was being aggressed in Maila. Sadly he had to dock in order not to go down. He repaired in the station and our Drake fleet moved to the next system. The pirates had docked with him and they both sat there waiting. This could be interesting after Incarna. A little in station interaction would be fun at this point.

The Drake got in place and the Arazu undocked. An Abaddon undocked seconds later and locked him. The Arazu burnt off the station. The Abaddon opened fire.

“Bridge open. Jump”

We jumped through. Quicker this time, benefitting from the previous practice. We locked the Abaddon as one and torpedoes pounded into it. The shields blinked away, but the Abaddon is an armour tanking ship so that was expected. An Archon undocked. A corp mate of the Abaddon. This could become interesting …

The assault on the Abaddon continued. Its armour steadily depleting as the torpedos thumped into it. The carrier stayed within docking distance, its drone bays quiet. It was probably looking at our fleet and wondering what the outcome would be if it joined in. The Abaddon de-aggressed.

“Overload your launchers. Take him down.”

The siege launchers were barely cooling between volleys but the Abaddon hit structure. A volley later and it was over. All that remained was a wreck and the pilot’s pod.  The Archon docked.

The fight had happened so quickly that the Drakes arrived only to see the Archon dock. The damage had been done now though. For the moment the pirates are wary of a single ship of ours. Who knows, it may be carrying a cyno and have a black ops fleet on standby.

Moar Scouting

Posted in Chronicle with tags , , , , , , on December 3, 2010 by Baa

“Bubble on the in gate. Oh nevermind, it’s not well placed.”

I initiated the directional scan and launched a probe, directing it to the centre of the system and on maximum range. I was after anomalies rather than anything difficult to find.

“Rattlesnake on scan. Warping to an Angel Haven.”…

I hopped on quick last night to get my Ares back from sitting in the middle of Insmother. I’d decided that I really needed my bed the night before and wasn’t about to stay up just to travel back.

Just as I got back to base, with 48% structure, I picked up that a couple of corp mates were on a mini-roam back in Insmother. I repped the ship for free, owning stations in 0.0 is fun, and burnt my way back through to them.

We hopped around our old stomping space in Insmother, catching an Industrial ship. We used our local knowledge here to cut off all possible routes through. Sadly I was on the other gate and by the time I got near the Iteron was just a twisted wreck.

Pressing on we had the usual fun with reds warping to a POS before we could tackle them. Then I approached AGCP-I and jumped in. There were a number of bubbles on the gate. Fortunately, or due to bad placing, I was outside all of them. I did a quick scan seeing a number of PVE looking ship types on scan and warped to the nearest high value anomaly.

I narrowed the scan as I approached it. There was still a Rattlesnake on scan. He had drones out, so it looked like he wasn’t thinking of leaving soon.

“Landing at Haven. Scan shows Rattlesnake inside.”

“Everyone warp to the gate, get ready to jump.”. Today, we had everyone in the next system rather than a few away. I came out of warp…

The Rattlesnake was there. I locked him and got a point.

“Point on the Rattlesnake”

“Jump, jump”

“f**k”, the Rattlesnake pilot typed in local.

The other three members of my fleet jumped into system. I settled into orbit and started to target the drones.

“He’s pulled his drones in”

The fleet was in warp, some of them had got stuck in the bubble so only a partial failed placement.

“Drones are back out”. I targetted them again.

The rest of the fleet arrived. My shields were taking some damage but I’d almost killed one of the Beserker I’s thaSuddenly the frigate rats decided I was the best target and my armour disappeared.

“I have to warp off”

“Don’t worry we have point”.

I aligned out to a random planet and entered warp. Hmm.. 47% structure left, this was getting to be a habit.

I let the shields recover a little before jumping back into the fray.

The Rattlesnake was putting up a good fight. It still had a little armour left when I landed again and added my, measly, DPS to the assault.

“Harbinger on scan.”

We overloaded our guns to take down the Rattlesnake before the Amarr Battlecruiser could save it.

I headed for the new arrival.

“Point on the Harbinger”

The Rattlesnake went down.

“Pick up the loot”.

I tricky thing here, picking up the loot from the wreck with another enemy on the field. We’d not seen the killmail yet though, so didn’t want to risk any valuable loot being lost. I approached the wreck with my Ares trailing flames and smoke. Nothing of real value, I collected the T2 modules and returned to orbit.

The Harbinger was also proving a hard nut to crack. Slowly, but surely, his armour was whittled down and we had another kill.

We warped off and out to the next system. Still puzzled why the other eight pilots in system hadn’t come to the Rattlesnake’s aid. We didn’t have the fleet to cope with a large engagement, solo kills was pretty much all we could do. In fact, if the Harbinger had arrived earlier we probably wouldn’t have been able to kill either.

My Ares was battered again, scouting is hazardous, but this time my fleet was close enough to be able to support me in time and we got the kills.