Archive for Recon

Recon Bait, Best Bait

Posted in Chronicle with tags , , , , on September 17, 2012 by Baa

“Drop the cloak”

The Arazu shimmered into visibility 310km from the hostile POS.

“Keep non-essential systems offline.”

We sat motionless in space looking for a reaction from the ships in the POS.

Nothing …

“Legion is accelerating”

“Hold still”

One of the ships warped from the POS to a spot 150km away. The other ships warped to it and began to burn towards us.

“Wait for them to engage.”

The distance was rapidly closed by the enemy Cynabal. Alarms rang out as a warp disruptor was enaged.

“Enemy has engaged. Bring up the active systems and let’s do our job.”

The warp disruptors lept into action and shutdown the systems on three enemy cruisers as damage started to rain down.

“They are engaged. Come and get them!”

I’d logged on to check a few things but noticed a bunch of people in a fleet channel on comms and a fleet up. Checking I hopped into my trusty Arazu and met up with the fleet two jumps away. We were sitting on a wormhole entrance whilst a couple of recons tried to catch someone.

Our Arazu pilot in the wormhole had to leave so I replaced him monitoring the POS. Sitting the POS were a number of strategic and faction cruisers and a couple of armour logistics ships. I checked my overview and could see three of them moving, apparently orbiting the tower.

Time passed. We chatted in comms. Nothing was happening in the tower.

“How about uncloaking the Arazu and seeing what happens?”, came one of the comments.

“Not a bad idea. Move the Arazu out beyond 300k and we’ll set something up”.

I was 150k from the tower so a warp out and back to my spot a couple of times would do it. I picked a handy celestial and was soon on station.

“I’m 310km from the tower”

“Ok. Hold there and stop, lets get the Rapier close and then uncloak.”. The Rapier was the other recon that we had in the wormhole.

“Rapier in position.”

I waited until my speed dropped to 0.0 and then uncloaked. The only module running was a damage control as it has no external effects.

I continued to monitor the speeds on the ships in the POS. Another one started moving, a Legion. It seemed to be circling the POS though. Still no movement towards me. We waited …

The Legion picked up speed and warped to a spot 150k away. A Cynabal, Loki, and Proteus warped out to it. On landing they started towards me.

“They’ve warped to a load-up and are burning towards me. Standby.”

The Cynabal was closing down at a rate of not, far outstripping the T3s. I counted out the range as it approached.

“30k”

“Oneiros, jump through the wormhole and align. Get ready to warp”. The FC gave instructions to other members of our fleet. The Cynabal locked me, but didn’t engage. My fingers hovered over the mouse, ready to activate modules, but left them untouched.

The Cynabal engaged. First the warp disruptor, then the hail of autocannon fire slamming into my shields.

“Cynabal engaged. Shields dropping.”

I fired up my modules, and swept into an orbit to reduce the incoming damage.

“Point on the Cynabal, Legion, and Proteus”.

I launched my ECM drones and set them on the Cynabal. With luck I’d get a few jamming cycles.

“Give me a countdown when you are in armour”.

The Rapier had uncloaked and pointed the Loki and was webbing the others to give us a better survival chance.

My shields disappeared and my armour was going down steadily, though slower than I’d thought it would. Tougher than it looks the Arazu.

“Into armour, 80% left”.

“Oneiros warp and rep the Arazu. Everyone else jump and warp in”

The Legion now had an energy neutralizer on me. At this point I missed a trick, I was concentrating so much on keeping points and distance that I forgot to activate the capacitor booster so briefly ran out of cap.

“Armour at 20%”

“Rep the Arazu now”

Just as my hull started to take damage the first Oneiros landed on grid and started to repair my armour. It has been close, only 43% of structure left, but it looked as though I’d survive now.

The rest of the fleet arrive and worked their way through the pointed cruisers. It was at this point that I noticed that the loss of cap had caused me to lose point on the Legion and it warped off. The others didn’t last long once our fleet had arrived, they were heavily outmatched as we’d earlier seen a Moros in the wormhole and had assembled a fleet for that.

It had been closer than I’d thought, the thing that had saved me was our Legion switching on its gang module and boosting my armour. It gave me an extra volley worth that allowed our logistics to keep me alive.

Despite the Legion escaping back to the POS it had been a successful operation. The wormhole dwellers couldn’t resist an apparently afk Arazu 300k off their shields. It did take around 5 minutes for them to bite, but greed got the better of judgement. In total they lost a Cynabal, a Loki, and a Proteus, as well as a pod¬†and we suffered no losses.

Hanger: Arazu

Posted in Character with tags , , , , on September 7, 2010 by Baa

Here is the next ship from my hanger, my trusty Arazu. I say trusty because this was the ship I managed to fly from Insmother to Stain through a couple of gatecamps. I had to fly down as, for real life issues, I’d missed the evac and would have had to leave all of my blueprints etc. I daresay I would have copped some stick if the ship had appeared on a killmail.

I’ve included this next because, in our larger ship fleets, its being seeing a bit more use lately.

[High]
200mm Railgun II – Spike M/Caldari Antimatter M
200mm Railgun II – Spike M/Caldari Antimatter M
200mm Railgun II – Spike M/Caldari Antimatter M
Covert Operations Cloak II

[Mid]
10MN Microwarpdrive II
Warp Disruptor II
Large Shield Extender II
Invulnerability Field II
Sensor Booster II – Scan Resolution Script
Sensor Booster II – Scan Resolution Script

[Low]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

[Rigs]
Medium Anti-EM Shield Reinforcer I
Medium Target System Subcontroller I

[Drones]
Warrior II x 5

This is a gang fit ship. Its purpose is to get a point and keep it. Its shield tanked because the gang is likely to have a Scimitar or two in it so having that extra shield buffer helps survivability.

I’ve managed to get a couple of kills in the last couple of days with this. The first was a Rapier that couldn’t cloak before I got a lock and point. The second a Harbinger that thought the gate was clear after we’d let the scout through. Once the Harbinger jumped I dropped cloak, powered up the scan boosters and waited for decloak. The 1s lock time stopped him warping off. A friendly Rapier stopped him getting back to the gate. The rest of the fleet arrived to finish him off.

I can see this ship getting a lot more use. The only thing I’m pondering is switching out some of the shield buffer to get a scrambler as well as a disruptor.