Archive for Interdictor

Cyno killer Qu’est-ce que c’est

Posted in Chronicle with tags , , , , , , , on July 23, 2012 by Baa

“Cynosaural fields detected. Prepare to Jump”

The jump gate activated and we appeared in the target system. Two cyno beacons appeared on the local scan. Almost instantly warp drive was engaged to get to the fields before they could be used.

“Ships on scan; Magnate, Rifter, Talos class”

“Concentrate on the Magnate and the Rifter. Ignore the Talos”

Dropping out of warp the two frigates were lying next to the active cyno beacons and we started to lock them. With the Talos present it was going to be interesting…

The guerilla warfare is still in progress, popping cyno frigates in transit or before the field can be used. The opposition have got wise to the disruption tactics though and have changed tack. Instead of a single cyno they are lighting two or three, in a couple of different locations in system. They are also starting to guard the ships running the beacon. Initially this was fail defence. There’s no point in undocking a Talos, or an Oracle, or an artillery fit Hurricane, to protect your cyno ship against an interceptor or interdictor. The cyno frigate is going to have popped by the time the battlecruisers have got a lock and the traversal is going to make putting any sort of damage on the small fast ship next to impossible. I have switched from an interceptor to a destroyer, or interdictor though, to reduce the number of shots I need to kill the frigate before warping out.

The last attempt yesterday was different. Again there were two cyno fields, but instead of the battlecruiser a Proteus and Stabber, were undocked. It still didn’t stop me getting the kill, but looting was out of the question, and I did take damage, mostly from drones. I think it’s about time I switch tactics slightly, something that can deliver a lot of damage from range. I have just the ship in my hanger.


Posted in Character with tags , , , , , , on August 12, 2011 by Baa

‘Skill training complete.’

That has never sounded as good as it did yesterday. The long slog through logisitics (moving stuff rather than repping) has now entered the stage where my alt is actually useful. She can now fly a Nidhoggur which means that I’m no longer dependent on other people to move my ships in and out of nullsec. Next is working on the skills to be able to fit it, first for combat, and then for triage.

I’d already spent time on the jump skills for the jump freighter so wouldn’t have to wait for those before being able to make use of it. One problem, not enough cash to buy the ship. All of my main’s cash was sitting in LPs in Guristas space. I could cash in the LPs but would then have to get the next Crystal sets out of nullsec somehow. A bit of a chicken and egg situation. I’d got a decent pay packet this month so splashed out on a GTC, selling one of the PLEX in Jita and using the other to pay for my alt account. I now had the ISK to buy a ship.

I looked at the jump route and set about sourcing a carrier. I could manage to get from lowsec to nullsec in a single jump, the time spent on those skills really were worth it, but not from anywhere that was selling a Nidhoggur. I’d have to make two jumps. My cyno alt was in the wrong place so that was going to be a problem.

Luckily a couple of other people in the corp were looking to move some stuff out of nullsec so I latched onto their cyno chain. I nervously undocked the newly bought, fitted, and insured carrier. Hastily consulting YouTube for a video on how to make a jump. I waited out the session timer, and jumped. Phew, it worked. I was 0m from the station and able to dock after waiting out another session change.

I undocked again, waiting the for session timer is quicker than waiting for the cap to recharge, and jumped into nullsec. Again I was 0m from the station and docked easily. Loading up with stuff I tried to make the jump to lowsec. Nothing happened. It was like one of those scenes from Star Wars where the warp drive won’t engage. Damn, I’d forgotten to fill up the fuel bay. I redocked, loaded up with fuel, and tried again.

Docking I emptied the hold and ship maintenance bay. That felt so much better. I’ve left so much stuff in nullsec before. I still have it scattered all over New Eden. Up until now I’ve sold strandard ships on contracts and made stealthy visits to regions to put the other stuff up on buy orders. I won’t have to do that now.

I switched ships, to the Prowler, and took the new Guristas loot to Jita to sell. That got me back more than the PLEX so I could buy a couple of nice shiny bits for my carrier.

The Payoff

Posted in Chronicle with tags , , , , , , , on November 18, 2010 by Baa

The Eris class Interdictor flashed through space, warp engines pushed to their limit. The fleet we’d engaged earlier was one system away. We had to get to the gate before they did.

After escaping from my Astarte loss with my pod intact I made my way back to our Empire home to refit. The enemy fleet was still in our space and the fleet was in the process of recruiting more, and re-shipping to take them on.

I looked through my hanger and picked up an Eris class Interdictor. The enemy fleet was BS heavy, it would be useful to catch them on the gate in a bubble. It was also the most appropriate ship I had to hand.

The delay between changing ships seemed to take forever but I was soon back out in space and headed back down to D-I. The enemy fleet had disappeared. In the flight from them our scout had lost sight of them. Scouts were out in the nearby systems looking for them.

“Sabre on scan in Atioth”

We moved to the Atioth gate.

“He’s landing on the gate.”, we waited in anticipation for it to jump through, “He’s orbiting the gate”.

“Jump through and tackle him.”

I jumped, burned for the Sabre and dropped a bubble. It was caught in the bubble preventing it from warping off. It tried to burn clear when the rest of the fleet began to get locks.

“Point.”, one of the other pilots called as I settled into a wide orbit throwing shells across the void. It shuddered under the onslaught from our combined firepower and quickly melted. The pod appeared and vanished in a blaze of fire. One down.

We continued to look around the local systems for the rest of the fleet. Then there were reports of part of it in the pipe towards our low-sec entry system. It would be long chase to catch them, but that wasn’t our only option. We headed to our jump bridge system and ahead of them. In the meantime we’d managed to get a scout get eyes on their fleet.

As we arrived in BWF they were reported two jumps away in BND. They’d most likely come through IOO so we headed for that gate.

“Enemy fleet has jumped IOO”

“Jump on contact. See if you can catch them.”

The IOO was still some distance off. Seconds seemed to stretch with the anticipation of the encounter.

“Enemy fleet has left BND gate”

The warp started to slow. The countdown to normal space began as the speed and distance decreased. Luckly our starting point meant that I hadn’t had to warp to a load up off the gate to avoid bubbles.

I clicked jump and waited…

and waited…

Damn! Of all the time to lag. I spammed the jump button and the cycle started.

The grid loaded in IOO. On it was the enemy fleet. I burned for the gate, flipping on the MWD, as I reached it I dropped a bubble. It was a good drop, most them were caught in it. The first target called was a Guardian, but I couldn’t get onto that quick enough to do any damage. Next was a Megathron I started orbiting and shooting. To be honest I wasn’t contributing much to the overall damage done but every bit helps.

Then the targets started being called thick and fast. One after another going down. There was a Vagabond getting away. I dropped an ECM drone and tried to get close enough to bubble him. I wish I’d enough mid slots to carry a point but, with only two, I chose a shield extender everytime. Initially it looked as though the drone was working but then I got hit by a volley that took away my shields. Someone had point now, so I tried to warp off. Not quick enough. For the second time in the evening I was sitting in a pod.

I could see the Vaga locking me, but managed to warp off before he had chance to fire. Seconds later he exploded.

Once the combat was over I got back to the gate to look at the wrecks. It had been a good battle. The initial bubble had stopped them warping off and we’d brought enough to kill most of their fleet. The remainder had fled back down the pipe.

Overall I probably broke even with the two losses and my share of the Golem loot. I was up on the killboard though and gaining a reputation for taking part in ops.

Hanger: Eris

Posted in Character with tags , , , , on August 27, 2010 by Baa

I’ve just got my collection of ships down to our new home in Stain. It feels better to have a collection of different ships in my hanger instead of just chosing between an Ares and an Ishkur.  Sticking with roaming fits I’m going to look at my Eris next.

[ Eris – Roam]
75mm Railgun II – Caldari Navy Antimatter S
75mm Railgun II – Caldari Navy Antimatter S
75mm Railgun II – Caldari Navy Antimatter S
75mm Railgun II – Caldari Navy Antimatter S
75mm Railgun II – Caldari Navy Antimatter S
Interdiction Sphere Launcher
Prototype Cloaking Device

1MN Microwarpdrive II
Medium Shield Extender II

Damage Control II
Co-Processor I
Tracking Enhancer I
Nanofiber Internal Structure II

Light Armor Repair Drone I

Polycarbon Engine Housing
Polycarbon Engine Housing

As with the Ares, yes I know that there are better Interdictors out there. This is the only one I can fly though.

I do have a double bubble fit, but that loses the cloak and we often have another dictor in the gang so that fits a little redundant. The tracking enhancer is for extra range on the popguns so that I can make as much of a contribution as possible to kills. I’d have fitted a co-processor II and a T2 tracking enhancer, but those were all I have access to at the moment.

I’ve got more PVP kills with this ship than any other. As with anything else though, its a much about learning how to fly it properly as the fit.