Archive for Cyno

Cyno killer Qu’est-ce que c’est

Posted in Chronicle with tags , , , , , , , on July 23, 2012 by Baa

“Cynosaural fields detected. Prepare to Jump”

The jump gate activated and we appeared in the target system. Two cyno beacons appeared on the local scan. Almost instantly warp drive was engaged to get to the fields before they could be used.

“Ships on scan; Magnate, Rifter, Talos class”

“Concentrate on the Magnate and the Rifter. Ignore the Talos”

Dropping out of warp the two frigates were lying next to the active cyno beacons and we started to lock them. With the Talos present it was going to be interesting…

The guerilla warfare is still in progress, popping cyno frigates in transit or before the field can be used. The opposition have got wise to the disruption tactics though and have changed tack. Instead of a single cyno they are lighting two or three, in a couple of different locations in system. They are also starting to guard the ships running the beacon. Initially this was fail defence. There’s no point in undocking a Talos, or an Oracle, or an artillery fit Hurricane, to protect your cyno ship against an interceptor or interdictor. The cyno frigateĀ is going to have popped by the time the battlecruisers have got a lock and the traversal is going to make putting any sort of damage on the small fast ship next to impossible. I have switched from an interceptor to a destroyer, or interdictor though, to reduce the number of shots I need to kill the frigate before warping out.

The last attempt yesterday was different. Again there were two cyno fields, but instead of the battlecruiser a Proteus and Stabber, were undocked. It still didn’t stop me getting the kill, but looting was out of the question, and I did take damage, mostly from drones. I think it’s about time I switch tactics slightly, something that can deliver a lot of damage from range. I have just the ship in my hanger.