Archive for October, 2010

It’s War! (again)

Posted in Uncategorized on October 29, 2010 by Baa

So we’ve managed to get ourselves wardecced by a small corp, two members. I’ve no idea why, though it could be due to our corp members being in and out of Jita a lot. We are only 10 jumps or so from there so its almost not worth not going to Jita on shopping trips. We have been known to visit for less legal reasons too.

Anyway back to the war. What I can’t understand is how we’ve been losing ships to one guy in a Broadsword sitting in New Caldari. It may be time to bring out the Battle Badgers and see if we can have a bit of fun with him.

The Power of Alts

Posted in EVE Online with tags , on October 29, 2010 by Baa

I’m considering taking advantage of the ‘Power of Two’ offer from CCP but I’m still not 100% decided. The arguments against are as follows:

  1. I play on a 15″ laptop, a MacBook Pro to be more specific, and normally play with the laptop on my lap in front of the TV. This means that dual boxing is next to impossible. I have tried mining using an alt on a second account with the main providing Orca support, but in the end it wasn’t safe outside high sec space.
  2. I’m pretty sure I can’t afford to pay for two accounts and I don’t play enough to be able to finance playing from ISK reaped in the game. Unless I got extremely lucky with a Dread Gurista spawn or two.
  3. I’m rather attached to my main. As I’ve only dabbled with other characters before my main is my identity within EVE. To use a second character seems somehow disloyal. This is probably me just being sentimental though.

There are obvious pluses to having say a jump freighter capable alt, not sure how close I could get to this in the six months, or an out of corp industrial alt. I wouldn’t want to run two accounts beyond the six months though and would probably move the char into a free slot in my main account.  The question is would I make enough use of it for it to be worth it?

Feeding the carebear inside

Posted in Chronicle with tags , , , on October 29, 2010 by Baa

I was tired last night so didn’t feel up to the cut and thrust of combat so, although a few fleets were on offer, I sat back and killed rats with the TV on. I even went for belt rats, clearing belt after belt hoping for a Dread Gurista spawn, rather than running anomalies. Its sort of brain dead grinding in a way, but at 6-7mil/tick it helps fill the wallet.

After a couple of hours a corp mate got on comms and was advertising an escalation he’d got 10 jumps away. It sounded tempting, a pretty good chance of pith loot and a faction spawn. The only problem was that it was through a fairly decent gate camp. It sounded like fun but we couldn’t get enough other pilots to join in so left the escalation till later. Instead we ran through a Gurista Fortress, getting a nice faction battleship, but no escalation.

Lazy evening over I’m now 80% there to being able to replace my Astarte if I lose it. To be honest I’m probably closer if I count what’s in my hangers and the insurance payout I’ve probably got enough now. Once I’ve got the ISK above the replacement ship cost I’ll probably abandon the carebearing again for a while.

Warp drive engaged!

Posted in Chronicle with tags , , , , on October 28, 2010 by Baa

“Zealot has aggressed. Warp to me now!”

I relayed the order. The huge command ship aligned to the gate and I felt the warp engines kick in.

“More hostiles entering system. Abort and head to the station”

Damn! Once the warp was engaged there was no way to stop it. We’d just have to see what the situation was at the gate.

Following the success of the previous roam I signed the Astarte up for another one. It was another battlecruiser shield fleet, but with a single logistics ship and no gang link support. Still, it would just be a low-sec roam so we should be fine.

We gathered on Akora and set our destination to Akkio. Our scout headed off, one jump ahead. In Messoya he reported a faction Tempest and Dominix, as well as a Nightmare, on the gate. We jumped a couple of ships ahead to see if they’d aggress and allow us to shoot with impunity. Targets were locked, but they got a scout on the rest of our fleet and warped off to the station in Tasti.

One of our Drakes followed. Trying to bait them to engage. A few minutes passed with nothing really happening. The majority of the fleet was just off the gate aligned to the station waiting for the word. The Drake was locked… someone warped off in anticipation… Then, “Tempest has aggressed”. We warped to the station.

All DPS was piled onto the Tempest. His shield disappeared quickly, the Astarte taking 1400 off at a time. Then we hit his is armour tank. The damage rate slowed 500-600 a volley from the Astarte. The Dominix turned red as he engaged his armour repair units to assist his comrade. They then flicked off.

“Dominix jammed”. Our Falcon pilot had been waiting for the Dominix to make a move. A single cycle of the repairer was all he was going to get.

The Tempest’s armour steadily reduced.

“Tempest has de-aggressed. Overload now”.

I toggled the overload on the guns. We’d got rid of 90% of the armour now. He started to take damage to his structure. The volleys piercing holes in the armour.

“Tempest docked. Primary is the Dominix.”

Switching targets I managed to get off three volleys before it too docked. It was a good try, but we didn’t quite have enough DPS to punch all the way through the tank. Still, it would have been an expensive repair bill in the station.

We continued through Akkio and deeper in low-sec.

Our FC had lived in this space in the past and directed scouts from memory looking for ratters and plexers. We warped to the Egmar gate when the scout reported contact on the Orfrold gate in that system.

“Four Drakes and a Zealot”

We jumped into the system. Our FC warped ahead to try and get them aggressed.

“Zealot has aggressed. Warp to me now!”

We gave the command to warp to the gate.

“More hostiles entering system. Abort and head to the station”

Damn. I was just into warp and couldn’t abort. I’d have to see what was on the other side.

I exited warp into a melee of enemy ships. I wasn’t aligned to anything so orbited the gate to try and get enough speed up to be able to warp off. Also to be able to jump if I got pointed. A number of the enemy started flashing and I saw the warp distruptor icon appear next to one of the Drakes. I jumped through.

Only two enemy on the other side. A Hurricane and an Arazu. I looked for the nearest object in line and hit warp. The Astarte slowly completed the alignment and began to pick up speed… 25% max … 50% … 60%… 70%… Then I was unable to warp. The Arazu had me. I had to turn back to the gate and try to jump back through.

I got the ship turned around and toggled the MWD. Again the Astarte lumbered towards the gate gradually building speed. The gate flashed repeatedly as those hostiles than weren’t aggressed jumped in from Egmar. I was 8k from the gate as they de-cloaked, locked, and started to shoot. I might just make it…

My ship slowed. The MWD cut out as the warp scrambler took effect. Then slowed further as I ran into multiple webs. I got to 5k before I was bumped off the gate. Unable to make safety I locked targets, overloaded the guns, and started to shoot. There were too many though and I went down.

I escaped with my pod intact, one good thing about fighting in low-sec, and made the slow trip to Jita to re-ship then logged.

It’s a start

Posted in Chronicle with tags , , , , , , , on October 27, 2010 by Baa

We sat off the stargate awaiting instructions. Quickly checking the boards saw that everything was fine. No, better than fine. The new components added when we were docking connected us to the whole squad. I could see the position and capacity of every ship. No communications delays, that should help if we find combat.

I checked again. Ah, there was the link to the wing commander. He must have a similar view but containing all of the ships in the fleet. I heard that he’d had a wetware implant fitted to help process the information. Perhaps that’s something to investigate in the future.

“Squad 1. Jump then warp to the RMOC-W gate”

I relayed the order to the squad and we entered the gate.

“Hostiles engaging friendlies on the gate. Best speed gentlemen”

I’d spent a week or so in serious carebear mode generating the ISK to fund new ships. My recently acquired Command Ships skill was no use without something to fly. The Deimos served well to eliminate Guristas. The high resists and low sig radius being perfect against their missile based offense. The only issue was blipping the MWD to get in range of my blasters. Still within a few days I’d amassed enough ISK for an Orca trip to Jita and came back with two fully fitted Astarte Command Ships.

I tested one of them on the Guristas using a standard Gallente style armour fitting. The additional repair capabilities gave in the damage resistance of the Deimos with greatly enhanced firepower. This was now my primary ISK generator.

The other ship was configured with a less common shield tank. Unusual for Gallente, but necessary to be able to cover possible fleet compositions. An operation was scheduled calling for shield buffered battlecruisers. This would be the ideal test.

The fleet assembled in Akora. In total we had four command ships; a Vulture, a Claymore, and an Eos, all providing 3 gang links, and my Astarte configured for pure DPS. Added to this were two Interdictors, four Basilisk class logistics ships, and around sixteen assorted battlecruisers and shield HACs. This would be an interesting roam, the only issue being that potential targets might flee once they were alerted to our strength.

The aim was to head through Paala and into null-sec, wander around the Great Wildlands, before heading to Curse, seeking targets of opportunity along the way. No real objective other than a show of force and to practice our fleet maneovers.

The roam started well, our scouts coming across a Maelstrom just off the gate in the next system. The fleet jumped and engaged the unfortunate capsuleer. Unable to warp off, or burn to the gate, the battleship went down with surprising ease. We re-grouped in orbit around a planet waiting for the lax CONCORD patrol to pass and swap out identifiers to allow us to pass through the next gate heading for null-sec.

Leaving Empire space from Paala we entered a system controlled by Red Alliance. We expected, indeed hoped, to find a little resistance to our travel in this system. Especially as they have a station in system. In the end this wasn’t the case, the few pilots they had seemed to be holed up in the station, with a large fleet of our allies laying blockade units on the gates. We moved on deeper into hostile space.

As we feared, moving our entire fleet into a system, caused the locals to run and hide. They did try and taunt us over the airwaves, but the signal was too weak for us to pin-point them and engage. We changed tactics. Squad one would continue just behind our scout, the remainder of the fleet would stay a further system back. This would hide our true strength and hopefully persuade people to engage us. Though we still had two command ships, two logistics, and a number of battlecruisers.

A few systems on the scout found a pilot in a Gila ratting in a belt. By the time he realised that he was in trouble he was surrounded by a bubble and unable to warp. Our squad entered, closed on him, and shutdown his microwarp drive. The FC told us to hold our fire. We would negotiate whilst the rest of the fleet arrived. The Gila pilot wasn’t interested and started attacking us with his drones, we set our own drones on him. To prolong the fun the logistic pilots decided to bolster his shields.

You can imagine his pleasure at his ship being able to hold off ten enemies. Once the rest of the fleet arrived a countdown was given and the fleet unleashed its power. I got off three volleys, including the last one. It took a matter of seconds but the expensive faction cruiser was down.

The roam continued towards Doril with one squad staying ahead of the main fleet. We picked off a couple of a couple of unfortunate frigate pilots that got bubbled by our scout, but for the most part the nearest we got to combat was smack talk in local. Then the scout reported a fleet that seemed to be waiting for us.

The Cursed Alliance fleet was deploy on both sides of the RMOC-W gate in YKE4-3. They had a fair number of ships with logistics, in the form of Guardian class ships, and they lay between us and Doril. The FC directed our squad to the YKE4-3 gate in K-Q and the rest of the fleet to the RMOC-4 gate. We would try and pincer them on their gate.

The scout dropped a bubble on the enemy fleet and the first squad jumped in and warped to the RMOC gate. The rest of the fleet jumped into RMOC and headed for the YKE-4 gate. The scout jumped through and dropped another bubble. We now had their fleet bubbled on both sides of the gate.

They all jumped into YKE4, chosing the smaller fleet fragment to engage. We landed and started to pick targets. We primaried the Guardians as the rest of our fleet jumped in. The logistics didn’t seem to be repping each other as first one, then the other, entered structure. Sadly they were close enough to the gate and jumped through.

The fire turned next to a Vengance which exploded quickly, followed by a Devoter. The HIC was well tanked so took a while to kill, in the meantime the enemy fleet was trying to bail so points were spread to catch as many as we could. The Devoter went down, followed by a couple of Harbingers. One of the Guardian pilots, who had been holding cloak on the other side to try and escape our Sabre pilot, jumped back into YKE4. That was a mistake, he couldn’t escape the points and died.

The rest of their fleet escaped to safe spots. A gf in local from us was mocked, they didn’t consider it a fight. Well, in truth it wasn’t, we hadn’t taken a loss. It was more of a massacre. It seemed that once faced with our true strength they’d decided to try and evade but had failed at it.

The roam continued to Doril and then into the nearest low-sec station system where our FC logged. I docked up and logged as well, it was getting late with work in the morning, and went to bed happy with the first action seen by shield tanked Astarte.

Hanger: Astarte

Posted in Character with tags , , , on October 26, 2010 by Baa

Just to fill out from my hanger contents update here are the fittings I’m currently using on my Astartes.

The first is a shield gang gank fit which was stolen, with some modifications, from Battleclinic.

[High]
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M

[Mid]
Y-T8 Overcharged Hydrocarbon Microwarpdrive
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Invulnerability Field II

[Low]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

[Rigs]
Medium Core Field Extender I
Medium Anti-EM Screen Reinforcer I

[Drones]
5 x Hammerhead II

With my current skills this gives over 800DPS, more overloaded, with an optimal of 2.8k and a fall of just over 12k. It’s ideal for close quarters combat. As its a shield fit this take up all of the mid slots so I’ve got to rely on someone else to tackle. This means its strictly for use in gangs.

The second fit is one of my own, though its basically an armour fit based on the above. This is an armour gang gank fit. I’ve got spare mid-slots now so can do a bit more with them.

[High]
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M

[Mid]
Y-T8 Overcharged Hydrocarbon Microwarpdrive
Medium Electrochemical Capacitor Booster
Sensor Booster II
Warp Scrambler II

[Low]
Damage Control II
800mm Rolled Tungsten Plates I
Armor Explosive Hardener II
Energised Adaptive Nano Membrane II
Energised Adaptive Nano Membrane II
Tracking Enhancer II

[Rigs]
Medium Trimark Armor Pump I
Medium Ancillary Current Router I

[Drones]
5 x Hammerhead II

The cap booster keeps it cap stable with everything running. The armour buffer is over 9k and all of the resist are decent so it should be enough to allow armour logistics to keep it alive. Only time will tell though.

The final fit is a Gurista ratting fit. This has seen the most use so far.

[High]
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M
Heavy Neutron Blaster II, Caldari Antimatter M

[Mid]
Y-T8 Overcharged Hydrocarbon Microwarpdrive
Cap Recharger II
Cap Recharger II
Cap Recharger II

[Low]
Damage Control II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Energised Adaptive Nano Membrane II
Overdrive Injector System II

[Rigs]
Medium Trimark Armor Pump I
Medium Ancillary Current Router I

[Drones]
5 x Hammerhead II

I’ve toyed with various rail fits, but running into powergrid issues at the moment so they’ll have to wait. I’ve also looked at dropping a blaster for a gang link, but I think I’ll get an EOS for that sort of fit as I can run a full set of links.

What’s in my hanger (update)

Posted in Character with tags , , , , , on October 25, 2010 by Baa

Since moving from Reckoning to Brick Squad, and from Insmother via Stain to Germinate/The Forge, I’ve made a number of changes to my hanger. As I’d done a post about its contents earlier, I thought I’d post an update.

Ares – I still have one of these. Its a useful tackler with a long point. DPS is minimal and I really have to concentrate on keeping alive, but I’m getting better at not losing them. I’ve been involved in more kills with this ship than any other.

Nemesis – This has got a bit of use as a courier, ferrying stuff in and out of Jita, but also loaded with torps for pounding SBUs and the like. Its not even fitted with a bomb launcher.

Deimos – We run AHAC fleets from time to time. This is one of my possible contributors to that. For those fleets its fit with 250mm rails, an AB, and as large a plate as I can manage.  I have an alternate fitting with blasters and an MWD, smaller plate, MAR, and better resist for ratting. It works pretty well in Gurista Havens.

Onerios – This is fitted with 3 large reppers for running in AHAC fleets. I’ve fielded this more in fleets than the Deimos, which is a shame because I don’t get on the killmails 🙂 We’ve got a fairly good logitisics team going and this is fun to fly.

Astarte – This is my latest toy. I’ve two, one rigged for shields and the other rigged for armour. As I’ve not got the necessary skills to run armour or shield gang links yet these are both fitted for DPS with 7 Heavy Neutron Blaster IIs. I’ve been using the armour rigged one for ratting and it makes running through anomalies a breeze.

Eris – This used to be something I flew a lot in Insmother but I think I’ve taken it on a couple of roams since moving up to Germinate. Where I used to have two, or three, sitting in various stations I no longer see the need for this.

Orca – I have one, but its mainly used for lugging stuff around. I don’t have any mining barges anymore and don’t think I’ll get one. I can make money quicker in the Astarte than I ever could in a hulk.

Helios – I have one of these two. I’ve used it once since arriving in Germinate. I daresay it will come in useful at some point, but for the moment its another ship that’s gathering dust.

I do have a Dominix and a Megathron sitting in a high-sec hanger but they aren’t even fit at the moment. I could do that but they aren’t as good for ratting as the Deimos or Astarte and if there is a call for RRBS I’ll jump in the logistics. I’d sell them but its probably not worth it for now. When I’ve trained T2 hybrids, sometime next year, I’ll look at fitting the Mega as a sniper BS but until then they are both surplus to requirements.